README

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This blog has been floating around for a few years, and besides a small amount of fiction writing and a little bit of a greater amount of incoherent rambling, I’ve decided to basically start over.

I might try my hand again at writing fiction, but for now my main priority will be to develop the religious/spiritual (r/s) and political idea of “Mythic Meta-Gamification” (MMG), as well as the related idea of the “OpenCult”.

A longer post will have to wait for later, as I am using this time to just post this notice and reconfigure the blog a bit. I’ve made all previous posts private, since while some have some goodish tidbits, they’re by and large embarrassing (“cringissimo”). But I can at least outline the basic ideas of MMG and OpenCult.

Mythic Meta-Gamification in it’s most basic form is the concept of “heroic life story gamification.”

We look at ourselves, mainly our narrative and experiential selves as they constitute the core of our “unified self,” and we look at the world. We inevitably build, maintain, and revise models, schemas, views, and stories about almost everything. Self, purpose, relationships to others and society at large, history, the cosmos and reality ‒ it is just these narratives and meta-narratives that we want to intervene in. Here “mythic” has some perennialism and syncretism as influences, but mainly the idea is to start telling ourselves a life story where our very life itself is a heroic quest. So, “Mythic” addresses the heroic narrativization of our worldview, self-talk, mindset, and outlook. This is the first part, and it leads easily into the other part, “Meta-Gamification,” or “life gamification.”

Heroic life storification/narrativization and life gamification combine in MMG. Gamification means to take a given serious activity (or at least an activity that isn’t especially playful and/or game-like), and make it playful and/or game-like; we take activities and behaviors, and we make a game out of them. Take a thing that isn’t necessarily usually treated as a game, and make it one.

This in some ways adds features to the heroic life storification process, like formally quantifying goals and progress towards goals and so on, but in some ways it is an almost aesthetic reframing where we are inspired not just by myth, folkore, legend, literature, film, television and so on, but sport, boardgames and other tabletop games such as pen-and-paper RPGs, and videogames.

The “Meta-” in MMG means we are (storifying and) gamifying our entire lives as opposed to a singular specific activity or a subset of related activities.

OpenCult is an Anti-Cult geared at distributed and/or autonomous participation and collaboration in the MMG endeavor. The concept is inspired by the anti-dogmatism, antinomianism, heresy, and nonconformity advocated by the satirical religion Discordianism and the invented religion Chaos Magic. I also intend it to (originally, natively) be fully Communist.

In fact, as I develop and redevelop MMG and OpenCult, I will iron out and re-elaborate on the different primary divisions of OpenCult/MMG:

Main Posts:

I need to review, revise, edit, and rewrite the MMG and PPM posts. A glossary is also in the works.

Supplements to the Main Posts:

Personal:

10THDIM-DIAMAT-CMT stands for: Tenth Dimensional (Imagining the Tenth Dimension: A New Way of Thinking About Time and Space by Rob Bryanton), Dialectical Materialist (Marxism), Chaos Magic Theory (Liber Kaos by Peter J. Carroll): “Tenth Dimensional Dialectical Materialist Chaos Magic Theory.”

Well, that’s a good start. I have a lot to read and a goodly amount to write and rewrite. I hope this piques anyone’s interest who stumbles upon it.

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